1. Leave the room as soon as your game ends. Post result on yellow pairing sheet, then go to skittles room if you wish to analyze, talk, whisper, play blitz, etc. NO ANALYSIS IN TOURNAMENT ROOM, PLEASE- EVEN "QUIET" ANALYSIS IS
2. Start clock promptly when round begins.
3. If opponent is an hour late (or up to the length of his first time control, whichever is less), as measured by your clock, you may claim a win on time. If you do not start opponent's clock, forfeit occurs when all opponent's time of first control is used up, as measured by Director's official time. Post a no-show win as 1F-0F, not 1-0. The "F" is important, as players who forfeit are usually not paired for the next round.
4. If both players arrive late, first to come should split elapsed time. If this is not done, times stand unless adjusted by Director.
5. Players are allowed to write their move on the scoresheet before playing it on the board. However, players
using an electronic scoresheet, such as "Monroi," must make their move on the board before recording it. FIDE: Players should not write their move on the scoresheet before playing it.
6. To claim a win on time, stop clocks and state claim. If opponent does not concede, see Director. If claim is
denied, 2 minutes will be added to opponent's remaining time. FIDE: You still may claim a forfeit win, but if you don't, it's also possible a TD (tournament director) will claim for you.
7. To win on time, you must have sufficient material to mate, moving for both sides. EXCEPTIONS: You cannot
win on time with a lone Bishop, lone Knight, or two lone Knights (except for 2 N vs pawn ending), unless there is a forced win. FIDE: Same, but with no exceptions.
8. In regular time controls, if both flags are down, the game continues into the next control. In Sudden Death and FIDE Sudden Death: If both flags are down, the game
is drawn. FIDE regular time control: If both flags are down, the Director may rule a forfeit if it is known which flag fell first, otherwise the game continues into the next control.
9. Both players must keep score throughout the whole game.
10. Sudden Death if you are on move with under 2 minutes left, you may pause the clocks and claim a draw by insufficient losing chances. This is much different than "book draw," requiring a position in which a Class C player has a 90% or more chance to at least draw a Master, with ample time for both. The ratings and clock times of the players are irrelevant. If your claim is denied, a minute may be deducted from your time, possibly causing you to forfeit. FIDE: The TD will rule on the claim regarding whether "the player is making an effort to win by normal means." Regular, Sudden Death: TD may adjudicate ridiculous positions.
11. If your flag is down, it is too late to claim insufficient losing chances.
12. In case of a problem, stop clock and see TD. If Director feels clocks were stopped without good reason, a penalty is possible. If you don't see a TD in the tournament room, go to the Director's Room or area.
13. Players should not be absent from the tournament area for more than 15 minutes without the permission of the TD. The penalty is at the TD's discretion and can range from a warning to loss of the game.
14. Don't touch clock when it's not your move, pick up clock unless defective, or bang clock. You may be penalized, at TD's discretion. Players must press clock with same hand that moves pieces. Regual, Sudden Death: When castling, promoting or capturing, a player may use two hands. FIDE: Each move must be made with one hand only.
15. If you make an illegal move and press the clock, and opponent claims this before touching a piece, two minutes are added to opponent's time. Touch-move also applies.
16. Regular, Sudden Death: Touch-move rule is used. In castling, it is proper to touch the King first, but there is no penalty for touching the Rook first. FIDE: If you touch the rook first, you must move the rook.
17. If 50 moves (no exceptions) by each side elapse without a capture or pawn move, either player may claim a draw.
18. It must be your move to claim triple occurrence of position. Don't move and press the clock, or it will be opponent's move and you cannot claim. State move, claim, and stop clocks. If opponent disagrees, see Director. If claim is denied, 2 minutes are added to opponent's remaining time. SD: In an unclear situation, TD may deny claim without penalty.
19. In regular time control - to claim triple repetition or 50-move rule, scoresheet need not be complete, but must be adequate to verify claim, and moves filled in after the claim don't count. SD, FIDE: TD may also use observation.
20. All players must promptly post their results on the pairing sheet. They should not write on the wall charts. Top section players also must turn in a copy of their scoresheet. TD may require a scoresheet signed by both players indicating the result of the game.
21. Regular, FIDE: If you make the last move of the time control having time, but your timer runs out when you hit the clock, you forfeit. That’s how the timer proves you didn’t press the clock before your time ran out.
22. Electronic scoresheets must always be visible to the opponent. This is not required for paper scoresheets unless
requested by the TD. Scoresheets may not be removed from the playing area during the game without TD permission.
23. IF YOU DROP OUT, OR WON'T PLAY NEXT ROUND, NOTIFY DIRECTOR, PREFERABLY AT LEAST AN HOUR BEFORE.
24. It is improper to abandon a lost game without resigning. Violators may be penalized at TD's discretion.
25. Color assignment priorities. Order of priority is: 1) color totals (player with less "whites minus blacks" gets white), 2) color history (most recent round that was different decides), 3) player with higher score (higher rating if same score) gets due color. Extra blacks (even 3 straight) are sometimes inevitable.
26. It is illegal to "throw" a game, or to agree to split a prize. Players offering or accepting deals may be forfeited or have USCF membership revoked. During last round games affecting prizes, it is illegal to engage in discussion with your opponent away from the board, even if no one hears what is said.
27. An improperly rated player, who did not provide full info on a USCF, foreign, or FIDE rating, may be expelled at any time. Those who lost to the player will be given half point byes, while those who drew will be given forfeit wins. The results of those games will still be submitted for rating. If the tournament is over, prizes that have been paid will not be redistributed.
28. REG, SD, FIDE: If your cell phone rings in the tournament room during play, you lose 10 minutes or half your remaining time, whichever is less. For a second offense in the same tournament, you forfeit your game. If your game is over when your phone rings, the penalty applies to the next round.
29. ALL players are required to turn in cellphones during play. If a cellphone is spotted on you during play YOU WILL FORFEIT your game.